Tuesday, 22 October 2013

Will iOs7 be the straw that broke Apple’s back?

Has the mighty Apple finally managed to slightly annoy its, traditionally very loyal, core user-base?
You may think their products are overpriced. You may get annoyed at their unnecessarily non-standard connectors, or become frustrated with their closed operating system and insular software licencing policies. But if you do then you probably aren't an ‘Appleite’ and definitely not on their target customer base.

Was the latest iOs7 upgrading a step too far for too many established users?
Apple has prepared a very successful business model through their plug-and-play approach to their systems, and I can see the appeal of these types of product to their target audience, who are for the most part, average non-technical consumers. But this time Apple appears to have missed the mark with the look of their new desktop. And in line with Apples own policy, the ‘look,’ along with simple no-fuss functionality, has always been one of the most important selling points.
Yes there were teething problems with the new operating system, then to be fair most new operating system have these, but this time a significant portion of the established user base seems to have taken a general dislike to the fundamental look and approach of the new desktop. Has Apple pulled a ‘Windows 8’ and pushed their vision of a modern desktop upon a consumer base that doesn't want it? A quick Google search would seem to support this hypothesis…

Friday, 18 October 2013

Different format, same game…

Or, when did competing systems start to run the same software?

If, like me, you are old enough to remember the 8Bit console and home-computer era  you will no doubt remember the slew of arcade game conversions, which steadily began to appear for practically every known 8Bit format. 
These various implementations were often rather interesting to say the least...

Some were remarkably good, others simply awful, but they all had their own very unique take on their parent game. 
This was largely due to the limitations and eccentricities of the various, and varied, hardware platforms of the time. But a not inconsequential part of the success, or failure, of these conversions was also down to the programming teams responsible for re-writing the parent, arcade cabinet, game for the home hardware.

 Both conversions and original games produced for multiple platforms during the 8, 16, and to a certain extent the 32Bit era were often all very different in their look, feel and playability. I'm not saying this was a good or bad thing, it’s just a fact. Sometimes the games shone on a particular platform, other times all the versions were equally as good or bad as each other. But they were invariably distinct, with the platform running the game being clearly obvious: except perhaps between a hand full of 8Bit Atari and Commodore 64 titles, but there are generally always some exceptions to most rules.

  There was a time when the PC lagged  behind its 8Bit contemporaries.