Thursday, 5 January 2012

All aGOG with old games

GOG stands for Good Old Games, and is a pay-to-download internet site hosting a range of old (or ‘Retro’) computer games.

This is a review of that site from the perspective of an old gamer who grew up with some of the games on offer...

I must admit that I’d heard of GOG on and off through various web-sites and forums, and my first thought was always the same, ‘Why are people paying for old games that they could probably find on Abandonware sites anyway?”
Well the lure of the ‘three free games’ over the Christmas holiday period eventually lured me in, and I was quite pleasantly surprised by the site, and the services it provides.

Upon logging into the site I was presented with a screen showing six games on my ‘owned’ shelf. One of these was Ultima IV, the first PC based RPG game I ever completed way back when, on a green-screen Amstrad 1512 no less.
Ok, I thought, so I’ll have that one then.
Next came the downloading. It seems you have two options here. You can ether let your browser do a standard download, or setup GOGs own download manager program. I selected this option and it all went very smoothly. The game installed and run without any problem. Before I knew it I was staring at the Ultima IV start screen, in colour no less.
Wow, that looked old...

Wednesday, 4 January 2012

Dislodging the ice-pick


Hello again. This time I’d like to have a more in-depth look at the relatively unknown Ice-Pick Lodge studios.

Ok, so first things first, who are Ice-Pick Lodge?
Well, they are a studio-based games development team from Moscow. The team first formed in 2002 and became a quite well-known name in Russia after the release of Pathologic, their first ever full game.
This release gained both critical acclaim and some notoriety. Pathologic won several major gaming awards in Russia, and earned the company a reputation for a certain degree of quirkiness, something that was to be continued in their later games. As if to underline this eccentricity Pathologic went on to win the "Most Non-Standard Game" award at the 2005 Russian Game Developers Conference, a feet they would later echo in 2007 with ‘The Void.’

To date they have released three games, Pathologic, The Void, and Cargo, each of which retained their unique take on the first and third person genres.

Tuesday, 22 November 2011

Cheap Windows CE Laptops, Good? Bad? or Ugly?

I’ve been taking a look at the low end Japanese Windows CE ‘Mini NoteBooks’ systems lately (also sometimes called Mini NetBooks) after seeing these slated on various public forums and especially on YouTube, and it didn’t take much digging before I realised that a lot of this venom seemed unjust, unfounded or at best misguided...

Most of the naysayers seemed to be ill-informed of what these machines actually are and of what their purpose may be. A lot of the comments seemed to be based solely on comparing the specs of these machines with those of a modern full-blown PC system. Something which is akin to comparing the specs of a smart-phone with a modern PC, although this fact seemed lost on the barraters. Some of these comments just didn’t add up to me. I had managed to get a quick look at one of these some time ago, and you can get one for around £30 on eBay. I have to say that I thought the one I saw was perfectly adequate for what it is. It won’t replace a desktop system as a main computer, and won’t ever get near the lofty heights of the iPood... sorry, iPad for ‘coooolness!!’ But as a basic big-PDA come network-browser it works fine, with very little to no configuration.

Just remember: It is not a PC, but it isn’t intended to be...

Thursday, 20 October 2011

Free Steam!

In this thread I decided to take a look at the best free games on steam.

There are various forum and blog threads out there that purport to be an exhaustive and definitive list of free stuff on steam.

This is definitely not one of them.

No, this purely consists of my own opinion, musings, and ramblings about some of the free games I found interesting, with very little basis in reality outside of my own head... 

... so no change there then.

First off I must admit to not showing much interest in the steam site until I stumbled across a thread telling of their time-limited free download of Portal (sadly now expired). 
This was one of those games I kept meaning to play but had never gotten around to. So I downloaded it and got my introduction to the world of Steam! 

Just in case you don’t know, Steam is a PC and MAC based download site somewhat akin to the ‘PSN Store’ and ‘Xbox Live’ services for consoles. Some people may pick holes in this evaluation, but for the most part I think it’s a pretty apt comparison.
Steam lets you pay for games on-line in a minimum-fuss environment and then lets you download them within the nice shiny, and easy to use, wrappings of the steam application’s framework. This also provides you with an easy access point-and-click interface to your downloaded games, and/or other content.
Like the popular console-based offerings it also has a combination of pay-to-play and free content. And it’s this fee content that I’m having a look at here.

Wednesday, 28 September 2011

Massively online through the ages… or not.

I’ve seen it all

Well, if I haven’t actually seen it all, I’ve at the very least mostly heard about it. And more-or-less at the time it was happening. 

What am I on about this time? 
Multi User On-Line gaming of course, what else?



 


  The very first exposure I had to on-line gaming wasn’t actually on-line at all. It wasn’t even on a computer. It was whilst reading an article about CompuServe’s MUD, the Multi-User Dungeon, in a very early edition of Computer and Video Games, and the article immediately caught my imagination...

If you don’t know already, MUD on CompuServe was probably the very first time an on-line multi-user computer game was available to the general public. Sure, the boffins with their mainframe and mini computer access had been hacking and slashing their way through reams of text for a fair while by this point. And there were some rather obscure BBS (Bulletin Board Systems) running versions of it, but finally this strange new concept for an adventure game was available to the rest of us.
Looking at the simple text-screens of MUD toady it’s hard to believe just how important a milestone this really was. At the time it was viewed by most as a bit of an elitist novelty. Then again, they say hindsight always comes with 20/20 vision…

Tuesday, 6 September 2011

Is retro-piracy a legitimate way to see old games?

So you’ve got a bunch of old machines....
But they don’t make new games for these machines anymore, so who are you hurting by downloading some old ROM and disk images?

Well, the short answer is quite possibly nobody would, but, and of course there’s a ‘but’ … not all manufacturers want you to have those old games. Why? You ask. Well there are the fairly lucrative mobile-phone, hand-held, and on-line markets. Not to mention the various compilations that always seem to be amongst the first things to appear for every new console or other gaming platform. Quite a few older games have been re-released with a fair degree of monitory gain for little effort. Always a good thing if you are doing the selling. And the copyright holder do have the legal write to ‘just say no’ without giving, or having, any reason at all.
Having said that, and although there is no such legal thing as ‘Abandon Ware’ (the copyright always reverts to somebody), much of the software houses responsible for developing 8 and 16bit games have released these programs to the public domain, or otherwise given permission for them to be freely used and distributed. Ultimate – Play the Game, being a notable exception to this.

Wednesday, 24 August 2011

The Dandy wars…

I’ve read three different independent reviews lately that all said Dandy was a Gauntlet clone. Not true, my inner ATARI-Geek shouted. In fact the exact opposite is (more or less) possibly true; because, if anything; the mighty Gauntlet is in fact a Dandy clone.

Originally adorned with the snappy title of ‘Thesis of Terror’ and written in 1982 by Jack Palevich's for his bachelor's thesis at MIT. The game was based on the cellular automaton principles displayed in John Conway's Game of Life, and wasn’t especially produced with a commercial goal in mind.
The system designed for running the game was a two-part affair. With a file-server program running on a Hewlett Packard Workstation, which supplied the maps data, and a series of four Atari 8bit machines connected up as graphics-terminals through their serial ports, to display the graphical front-end.
The design of the game was very much based on, and influenced by, the Dungeons and Dragons role-play table-top systems of the time (although reportedly Palevich had never played D&D in his life!). Imaginative, yes… but not the type of setup most people could whip up in their bedrooms.