So sung Calvin Harris in 2007, but when it came to cloning popular games, never a truer
word was spoken.
Today we are told to look on copying
in any form, even intellectual copying, as a bad thing, but without that first
wave of bedroom coders sitting up all night trying to write their own versions
of the popular arcade games of the day there would be no games industry. And
that’s not a ‘maybe there wouldn’t be a games industry’ it’s an absolute certainty,
because that spirit of free innovation is where the modern industry directly
hailed from, and not from any corporations, they only really got involved much
later, when they saw a market developing that they could make real money form.
The fact that some of these same
bedroom coders are now heads of companies that seem to wish to stifle innovation
in favour of market forces now baffles me. In many cases they started by
cloning Space Invaders and Pac-Man for the 8bit home-computers, and now they
are churning out the same old FPS wrapped up in (slightly) different skins...
Ok so I suppose there’s certain symmetry to that, but it’s the innovation that
has been lost. The games market of the eighties was all about taking the
big-game concepts and running with them, advancing the concepts and trying to
come up with the next new big thing. Very often this innovation led to completely
new and innovative games. Games that now form the very bedrock of a stagnant pool
of FPS sameness.
It seems that there isn’t enough
profit in innovation for the big-name companies to risk any game that hasn’t
been proven to have a ready made mass market audience, although the recently developing
on-line Independent games market is making good inroads into bringing back
innovation to gaming. Unfortunately this could all be set to change.





