Saturday, 17 March 2012

Should we be keeping the Internet Free and Private?


I’ve been taking a look at some ways to hide your Internet identity lately.
Why you ask? 
What have you been up to? 
Well, nothing really. And that’s the thing most information gathering trolls rely on, people assuming they don’t have anything worth hiding. Because of this most Internet users have no idea just how much information is being built up about them.
You may not care, but you may also be shocked to find out just how much the Internet knows about you and your family.

Most security applications are based on hiding your IP (Internet Protocol) address, the number (or address) that identifies where you are connecting to the internet from, your ‘provider.’ From this the provider (the company you use to access the internet) can then find out who you are by backtracking who this IP number was assigned to.
Now first off all I want to reassure people that all those ‘I know your IP address’ threats you may have gotten from scare-ware sites trying to sell you ‘protection’ or ‘security’ software don’t amount to anything. You can’t be directly attacked by anyone knowing your IP address; if a site didn’t know this the internet couldn’t work...

Thursday, 15 March 2012

Iz bin reedin a book about lolCatz & Anonymous /b/


If this title gave you ‘lolz’ you probably already have a good idea of where I’m going with this.
If you haven’t a clue what I’m havering on about... well take a deep breath and prepare to enter the internets underbelly, the err nether-regions that are 4chan and its ilk.
The book is called ‘Epic Win for Anonymous, How 4chan's army conquered the web.’ and it does indeed heavily refer to the lolCats phenomenon, especially in the opening chapters. But its main thrust is in poking around in 4chan and its history, as well as seeing what Anonymous things can be stirred up... Yes, that’s definitely, or defiantly, anonymous with a capital ‘A.’

The book is actually fairly heavy reading in parts. It doesn’t help that it starts of by attempting to explain memes, and Internet memes in particular (very basically, memes are self replicating ‘viral’ ideas), although I can see why the author thought it important to explain this before entering the main focus of the book. This isn't an exposay of the Anonymous group, nor is it the steriotypical rant about 4chan filth, but it isn't trying to suger-coat or defend anything ether. It's a decent propper open-minden and informed look at the culutre and history behind the modern on-line world of 4cahn and Anonymous. It is amed at 'normal' people who may have only ever heard the explotative rants in the press, there is another, different, story to be told and I think this book makes a decent and unbias attempt at telling it.

So what has all this got to do with computer games you ask?
Well not a lot directly, but the book got me thinking about the internet’s influence on games and the current games industry, and it’s sub cultures. There are a lot of hacker types in 4chan... No, I don’t mean what you are probably thinking (although they undoubtedly are also there). Good old-fashioned ‘hackers’ are codies at heart, programmers that do what they do because they like it. And nowadays they are unfortunately becoming dying breed.
Mixed in amongst the legions of angst-ridden teenagers, cam-girls, and general shock-merchants are the uber-savvy indi-programmers and general computer geeks of yester-year and tomorrow.

Saturday, 10 March 2012

What's the future of app-based digital distribution?

Are we currently seeing the genesis of a new type of app-based proprietary online digital distribution store?
Or is it just another internet marketing fad?


You may have heard of, if not used, the Steam digital distribution platform before. But do you know about the other players in this newly emerging market?


If you don't know, Steam is a PC and Mac based  computer games distributor and reseller, which distributes games and their related media on-line. You can pay for games through an on-line purchase and then download the games program to your computer, no box, no posting, no shop-front. However, in order to play these games, and organise your Steam purchases, you are first required to download the steam client application to your local  computer. As well as allowing you to play the games this interface also serves as a database to keep track of your purchases and allows for community based multiplayer elements, which includes utomated game updates and  in-game voice/chat functionality through a Steam community HUD. The Steam platform was developed and is run by the Valve Corporation, and carries a fairly comprehensive list of games from both the large software houses and the small independent developers. At the last count over 1504 games were available through Steam. But it isn't the only game in town...

Tuesday, 24 January 2012

Polybius – Not a parrot on public transport...


... but is it a game?

For those who don’t know the original Polybius game was apparently released in 1981 and has become a bit of an urban-myth.
It may, or may not have been an arcade cabinet system, programmed by a mysterious company called Sinnesloschen, which also may or may not have existed. The original game became famous for its apparent ability to cause seizures in its players, and become rolled up in wilder and wilder accusations of government cover-ups and experiments in mind control...

If you are interested in the ‘legend’ you could do worse than having a look at the Wikipedia page. I would also strongly suggest taking a look at the very strange, but hysterical, RetroGamer forum thread, where the apparent author ‘debated’ the game at length.


But this review isn’t about any of that!
This is a review of the fan-made re-make (or recreation) game produced in 2007...
... if you can re-make a game that may or may not have been real in the first place, from a company that may or may not have evere xisted, that is.
This game can be downloaded from the Sinnesloschen website...
N.B. This is not the original ROM, which may, or may not, exist.


Wednesday, 18 January 2012

The power of PI

The raspberry PI is the new £16 or £22 computer that has a lot of people talking.
The first 10 boards from the initial production model run were recently auctioned off on eBay as a publicity stunt, and gathered thousands of pounds each, but will this new system be any good for gaming?

If you haven’t heard of this before I’d suggest having a look over on the official site, as this really is an interesting little piece of hardware.
The computer is sold as the bare board only, a strategy not done since the early days of home-computers. Although many dedicated third party case designs have already been produced.
As can be seen from the photo to the right, the PI board is smaller than an iPhone and just a little taller with all the interfaces attached.
It will run a variety of Linux operating systems and has already been shown to handle relatively processor intensive games like Quake 3. Obviously it would be silly to expect this to run your modern PC games or to compete with a PS3 or 360.

It was Acceptable in the 80s...


So sung Calvin Harris in 2007, but when it came to cloning popular games, never a truer word was spoken.
Today we are told to look on copying in any form, even intellectual copying, as a bad thing, but without that first wave of bedroom coders sitting up all night trying to write their own versions of the popular arcade games of the day there would be no games industry. And that’s not a ‘maybe there wouldn’t be a games industry’ it’s an absolute certainty, because that spirit of free innovation is where the modern industry directly hailed from, and not from any corporations, they only really got involved much later, when they saw a market developing that they could make real money form.
The fact that some of these same bedroom coders are now heads of companies that seem to wish to stifle innovation in favour of market forces now baffles me. In many cases they started by cloning Space Invaders and Pac-Man for the 8bit home-computers, and now they are churning out the same old FPS wrapped up in (slightly) different skins... Ok so I suppose there’s certain symmetry to that, but it’s the innovation that has been lost. The games market of the eighties was all about taking the big-game concepts and running with them, advancing the concepts and trying to come up with the next new big thing. Very often this innovation led to completely new and innovative games. Games that now form the very bedrock of a stagnant pool of FPS sameness.
It seems that there isn’t enough profit in innovation for the big-name companies to risk any game that hasn’t been proven to have a ready made mass market audience, although the recently developing on-line Independent games market is making good inroads into bringing back innovation to gaming. Unfortunately this could all be set to change.

Monday, 16 January 2012

Pivotal and Landmark games: from the beginning up


This post looks over what were, in my view, the landmark industry-changing games from the early years up until present day.

Of course everybody’s idea of this will be slightly different. I suppose the writer's age and game preference will always play a part in this type of thing (even if it is subconsciously).

I have tried to be as objective as possible, and the choices definitely contain games I both personally like and dislike.

I’m not claming this selection  is definitive in any way, and there are a lot more games that almost made my list.
Feel free to let me know if you think I’ve missed something important, or if I've added something you think is largely irrelevant.