Or, when did competing systems start to run the same
software?
If, like me, you are old enough to remember the 8Bit console
and home-computer era you will no doubt remember
the slew of arcade game conversions, which steadily began to
appear for practically every known 8Bit format.
These various implementations were often rather interesting to say the least...
Some were remarkably good, others simply awful,
but they all had their own very unique take on their parent game.
This was
largely due to the limitations and eccentricities of the various, and varied,
hardware platforms of the time. But a not inconsequential part of the success, or
failure, of these conversions was also down to the programming teams
responsible for re-writing the parent, arcade cabinet, game for the home
hardware.
Both conversions and original
games produced for multiple platforms during the 8, 16, and to a certain extent
the 32Bit era were often all very different in their look, feel and
playability. I'm not saying this was a good or bad thing, it’s just a fact. Sometimes
the games shone on a particular platform, other times all the versions were equally
as good or bad as each other. But they were invariably distinct, with the
platform running the game being clearly obvious: except perhaps between a hand
full of 8Bit Atari and Commodore 64 titles, but there are generally always some
exceptions to most rules.
There was a time when the PC lagged behind its 8Bit contemporaries.