Lets take a look at some pre-electronic arcade games.
If you said one-armed-bandits and slot machines you are half right. Because mechanical based arcade games machines shared the floor with the more long-lived pin-ball machines and bandits from far before even I was born.
These arcade games machines were all initially very much mechanical based.
I’ve read first-hand accounts from the people responsible
for building these machines and it appears that, towards the end of their run
at least, the building process became more of a suck-it-and-see ‘black art’ than
a precise science. Many of the people responsible for fixing these electromechanical
marvels would freely admit to ‘not know exactly how or why they worked in the
way they did half the time.’ The ‘science’ of these machines had evolved into
an ‘art’ in much the same way early bedroom-coders would later forge the
beginnings of the multibillion dollar/pound video-game industry.
 
One of the most collectable of these is the ‘World Series’
game released by Rockola in 1937.
This was pretty much a mechanical device, but
did have some minimal electricity-run components, so technically this was an
early electro-mechanical gaming device.
 






 Well not a lot directly, but the book got me thinking about the internet’s influence
on games and the current games industry, and it’s sub cultures. There are a lot
of hacker types in 4chan... No, I don’t mean what you are probably thinking (although
they undoubtedly are also there). Good old-fashioned ‘hackers’ are codies at
heart, programmers that do what they do because they like it. And nowadays they
are unfortunately becoming dying breed.




So sung Calvin Harris in 




