- What makes it different?
 - What makes it art?
 - Are they games?
 - What is available?
 - Where did this ‘movement’ come from?
 - And perhaps both most and least importantly, how well does it sell?
 
The supposed art-house games scene has become a bit of a semi-underground phenomenon lately. But is this a real movement and a bona fide genre, or just more industry hype and spin?
I decided to have a bit of a root around with these self-styled ‘art games’ and see what I could find out. I asked the six seemingly most asked questions as above, and have attempted to answer each in turn. But remember this is all just my opinion, and I tend to veer away from the standard FPS and like stranger games.

