This is where my various Games Maker stuff goes...
These are small projects generally used to play around with various Games Maker apps...
Although some are more full games than others, this was all done to have a look at what can be done with different 'maker' software applications..
e using the RPG Maker XP application, with Ruby scripting.
I've been playing around with RPG Maker XP for a while now and have started writing a new game using it for fun.
This is more an adventure/collect-em-up game using the engine than an RPG game. I'm probably going to release this for free as it dosn't really adhere to the 'normal' RPG maker gameplay.
You have been hikred by the owners of Hauntly Hall, an old house that is soon to be demolished, to search for some rumoured items that were apparently lost in the house by the family over the ages. You are on a 5% commision for all objects you find. But all is not as it may seem and soon things start to go a bit astray. What conclusions will you come to?
This is a side-on exploration game written using a relatively modifyed RPG Maker XP platform where you must search, collect and use objects in order to solve puzzles and find ‘treasures’ but each item has a history and there are decisions to be made.
The game is presented in a largely monochrome graphical style reminiscent of early CGA or Hercules graphics type of 1980s to 1990s PC games.
UPDATED: 22nd June 2022...
Made using the RPG Maker XP application, with Ruby scripting.
This was just some test stuff that I make whilst trying to fugure out how to use the app.
Made using the origonal GameGuru application, with Lua scripting.
I just finished a demo program made with the Game Guru games creator application, as a test to see if it would be suitable for prototyping a new game idea I have.
None of the content in this demo is from the game, it is simply a test of the application, in order to see if the GG maker was suitable.
However the demo is finished, playable, and has a goal of finding the exit point with a 100% demo completion rate.
UPDATED: 12th July 2020...
Written for the PICO-8 virtual console system, using Lua.
My unfinished and broken PICO-8 game.
This was actually quite close to being finished, with a few bugs creeping in toward the end.
The main 'map' area would have had enemies flying around and attaching you, which you could shoot at but were really ment to avoided. This wasn't finished so can't be seen on the test footage.
The inside sections were pretty much finished with all necesary collectables and actavatables there. Agin the enemies are missing from the demo, but work was started on them.
Only the end ascape sequance wasn't really started.
If I go back to PICO-8 programming, I think I would probably start something simpler first, before looking at possibly finishing this. But I probably wont...


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